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Mendacity is likely one of the basic points of Lies of P. Being sincere or deceitful impacts how the story evolves as you progress into the sport. There are a number of situations the place you can be given a selection to inform the Reality or Lie. This information will present you the place and when you can be making a tricky choice.
What are the Results of Telling a Reality or a Lie?
The Reality or Lie selections impression lots of points of the sport. It has essentially the most bearing on the end result of the story. Nonetheless, different rewards exist for participating on this interplay with acceptable responses. Listed here are the implications of your selections in Lies of P:
- A number of Endings: One of the crucial profound impacts of your reality and lie selections is their affect on the sport’s endings. “Lies of P” presents three distinct conclusions, every with its narrative path. Whereas one ending is available by default, the opposite two are unlocked via your predominant selections of honesty or deception, coupled with important selections within the sport’s climax.
Notably, reaching a “lies solely” or “truths solely” playthrough is pointless for attaining the ‘Rise of P’ or ‘Free from a Puppet String’ endings. The target is to lean predominantly in direction of both lies or truths. Nonetheless, a constant method is suggested to make sure your required final result. Your responses in these decisive moments set off notifications reflecting P’s evolving notion, impacting his springs, gears, ergo, and heat.
- The Golden Lie Secret Weapon: Among the many rewards in “Lies of P” is the enigmatic “Golden Lie” secret weapon. This distinctive merchandise will be acquired from the mysterious “Portrait of a Boy.” An thrilling transformation happens when you show this exceptional artifact inside Lodge Krat.
A department laden with leaves begins to sprout and develop. Nonetheless, acquiring this distinctive weapon follows particular standards. To unlock it, you could choose to lie persistently all through your playthrough. Moreover, taking part in all of the data you’ve gathered alongside the way in which is important. This distinctive weapon turns into accessible throughout a post-campaign stage, distinct from the New Recreation Plus mode.
- File Rewards: Your selections concerning reality and lies additionally impression the data you uncover within the sport. Sure characters in “Lies of P” interact you in dialogues the place your responses form the course of the narrative. You’ll be rewarded with specific data based mostly in your chosen path of honesty or deceit. These data present invaluable insights into the sport’s lore, character backgrounds, and the intricate world you navigate.
Listing of All Reality or Lie Decisions
There are a minimum of 15 Reality or Lie encounters, which shall be scattered all through Krat. Every of them may have varied impacts or rewards relying in your response. Listed here are all of the eventualities the place you’ll be able to Lie:
Lady within the Window
- Description: You encounter a silhouetted girl in an condominium window on Elysion Boulevard who asks if her child is lovable. It’s essential to agree to seek out her child, then deliver her the Damaged Child Puppet.
- Location: Elysion Boulevard.
- Decisions:
- Reality: “That’s only a puppet.”
- Lie: “That’s a cute child.”
- Consequence:
- Reality: You obtain a Vivid Ergo Fragment and Really feel.
- Lie: Pinocchio’s humanity grows.
Alidoro (St. Frangelico Chapel Library)
- Description: Encounter Alidoro within the St. Frangelico Chapel Library and determine if you recognize of a secure space.
- Location: St. Frangelico Chapel Library.
- Decisions:
- Lie: “Venigni Works.”
- Consequence:
- Reality: Alidoro turns into a vendor in Lodge Krat with varied weapons and amulets on the market.
- Lie: Alidoro turns into a vendor at Venigni Works Workshop Union.
Julian the Gentleman (Rosa Isabelle Avenue Culvert)
- Description: Meet Julian, the Gentleman, close to the Avenue Culvert Stargazer on Rosa Isabelle Avenue, and assist him retrieve his deceased spouse’s belongings.
- Location: Rosa Isabelle Avenue Culvert.
- Decisions:
- Reality: “I’ve by no means seen that occur earlier than.”
- Lie: “I noticed her message saying she loves you.”
- Consequence:
- Reality: You obtain a Radiant Ergo Fragment.
- Lie: You receive Julian’s Wedding ceremony Ring and a Unhappy Gesture.
Girl Antonia (Lodge Krat)
- Description: Communicate with Girl Antonia in Lodge Krat after defeating the King of Puppets boss within the Opera Home.
- Location: Lodge Krat.
- Decisions:
- Reality: “There’s nothing left.”
- Consequence:
- Reality: There aren’t any objects obtained for both possibility.
- Lie: Factors with Girl Antonia for good manners (no objects).
Polendina (Lodge Krat)
- Description: After speaking to Antonia in Lodge Krat, discover Polendina within the backyard resulting in Metropolis Corridor and converse about puppet-human love.
- Location: Lodge Krat.
- Decisions:
- Lie: “There’s no such puppet.”
- Consequence:
- Reality: Polendina seems in Lodge Krat and presents weapons and amulets on the market.
- Lie: Polendina seems on the Venigni Works Workshop Union.
Simon Manus (Grand Exhibition)
- Description: Encounter Simon Manus after defeating Champion Victor within the Grand Exhibition. He discusses the Petrification Illness and the “remedy.”
- Location: Grand Exhibition.
- Decisions:
- Reality: “Hope for a remedy.”
- Consequence:
- Reality: You obtain the Saintess of Mercy Statue Gallery Key.
- Lie: You continue to obtain the Saintess of Mercy Statue Gallery Key.
Eugenie and Alidoro, Half 1 (Lodge Krat and Barren Swamp)
- Description: Obtain the 4-Fingered Gloves from Eugenie in Lodge Krat and provides them to Alidoro within the Barren Swamp.
- Location: Lodge Krat and Barren Swamp.
- Decisions:
- Reality: “He was indignant. He stated the gloves had been garbage.”
- Consequence:
- Reality: You obtain an Electrical Blitz Abrasive.
- Lie: You obtain a Fireplace Abrasive.
Belle (Lodge Krat and Ruined Krat Station)
- Description: Assist Belle in Lodge Krat and later discover her associate, Atkinson, within the Ruined Krat Station.
- Location: Lodge Krat and Ruined Krat Station.
- Decisions:
- Reality: “He grew to become a monster.”
- Lie: “He was killed in motion preventing a puppet.”
- Consequence:
- Reality: You obtain an Electrical Blitz Canister and the Why expression.
- Lie: You obtain an Electrical Blitz Canister and the Why expression.
Eugenie and Alidoro, Half 2 (Lodge Krat and Relic of Trismegistus)
- Description: After defeating the Black Rabbit Brotherhood 2.0 within the Relic of Trismegistus, confront Alidoro and Eugenie in Lodge Krat and study their true identities.
- Location: Lodge Krat and Relic of Trismegistus.
- Decisions:
- Reality (Choice 1): “The faux one murdered the true Alidoro.”
- Reality (Choice 2): “He was Eugenie’s older brother.”
- Lie: “I feel he’s only a gifted Stalker.”
- Consequence:
- Reality (Choice 1): Alidoro reveals his true identification, and you may additional examine his story.
- Reality (Choice 2): Eugenie discovers her brother’s destiny, and you may discover his background.
- Lie: Alidoro stays below the impression that he’s nonetheless deceiving you.
Venigni (Lodge Krat and Relic of Trismegistus)
- Description: After clearing the Black Rabbit Brotherhood 2.0 encounter, communicate to Venigni in Lodge Krat to listen to a transmission mentioning Geppetto.
- Location: Lodge Krat and Relic of Trismegistus.
- Decisions:
- Reality: “Geppetto precipitated the puppet frenzy.”
- Lie: “I couldn’t hear.”
- Consequence:
- Reality: You don’t obtain any rewards for this selection.
- Lie: You don’t obtain any rewards for this selection.
Arlecchino (Relic of Trismegistus and Arche Abbey Outer Wall)
- Description: You’ll encounter a payphone within the Relic of Trismegistus the place you could reply a riddle about whether or not you’re a killer. Later, you’ll discover Arlecchino in chains within the Arche Abbey Outer Wall.
- Location: Relic of Trismegistus and Arche Abbey Outer Wall.
- Decisions:
- Consequence:
- Reality: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
- Lie: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
Sophia (Ascension Bridge)
- Description: After defeating Laxasia the Full, you’ll uncover Sophia’s true type on the Ascension Bridge.
- Location: Ascension Bridge.
- Decisions:
- Reality: “Let her dwell.”
- Lie: “Give her peace.”
- Consequence:
- Reality: Sophia continues to exist in her present state.
- Lie: Sophia receives peace, and her struggling ends.
Geppetto (Arche Abbey Higher Half)
- Description: Encounter Geppetto in his cell within the Arche Abbey Higher Half and talk about belief.
- Location: Arche Abbey Higher Half (Inner Bridge).
- Decisions:
- Consequence:
- Reality: Geppetto expresses disappointment however stays steadfast in his plan.
- Lie: Geppetto positive aspects confidence however maintains his resolve.
Simon Manus (Cradle of the Gods)
- Description: Communicate with Simon Manus after defeating him within the Cradle of the Gods. Talk about the destiny of Sophia based mostly in your earlier selection.
- Location: Cradle of the Gods.
- Decisions:
- Reality (in the event you selected to “Give her peace” for Sophia): “I gave her peace.”
- Reality (in the event you selected to “Let her dwell” for Sophia): “I liberated her from Arche Abbey.”
- Lie (in the event you selected to “Give her peace” for Sophia): “I liberated her from Arche Abbey.”
- Lie (in the event you selected to “Let her dwell” for Sophia): “I gave her peace.”
- Consequence:
- Reality (in the event you selected to “Give her peace” for Sophia): Simon respects your choice.
- Reality (in the event you selected to “Let her dwell” for Sophia): Simon questions your selection.
- Lie (in the event you selected to “Give her peace” for Sophia): Simon questions your selection.
- Lie (in the event you selected to “Let her dwell” for Sophia): Simon respects your choice.
Simon and Sophia (Remaining Encounter)
- Description: After defeating Simon, interact in a remaining dialog concerning the destiny of Sophia based mostly in your earlier selections.
- Location: Remaining encounter with Simon.
Decisions:
- Reality (in the event you gave her peace): “I gave her peace.”
- Reality (in the event you let her dwell): “I gave her peace.”
- Lie (in the event you gave her peace): “I liberated her from Arche Abbey.”
- Lie (in the event you let her dwell): “I liberated her from Arche Abbey.”
Consequence:
- Reality (in the event you gave her peace): Simon acknowledges your selection.
- Reality (in the event you let her dwell): Simon acknowledges your selection.
- Lie (in the event you gave her peace): Simon challenges your assertion.
- Lie (in the event you enable her to dwell): Simon challenges your assertion.
As acknowledged earlier, you don’t want to strictly keep on with mendacity or being sincere to get the specified ending. It’s essential to lean extra towards one or the opposite and persistently select them in most conditions.
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