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Saying that the unique PlayStation was a treasure trove of RPGs is a little bit of an understatement. However even with that assertion, Star Ocean: The Second Story stays a standout to many RPG followers. Its mix of sci-fi and basic fantasy, motion fight, and crunchy synth tunes hit a specific chord again within the late ‘90s. This was the West’s first publicity to the Star Ocean collection – and for a lot of, the collection has by no means reached these highs from 1998.
However Star Ocean is a collection that began manner again on the Tremendous Famicom. Regardless of its Nintendo origins, Star Ocean has typically remained adrift from Nintendo platforms. 2001’s Blue Sphere – a Sport Boy Shade spin-off and sequel to The Second Story – and Star Ocean: First Departure R, a remaster of a PSP title, stay the one two different video games within the collection to launch on a Nintendo console.
The unique PlayStation title might be the most well-liked entry within the venerable collection, and that explains why Star Ocean: The Second Story R’s preliminary reveal was so nicely obtained. It is a remake of a PlayStation favorite, and it launches on 2nd November 2023, simply months after the sport’s twenty fifth anniversary in Japan (thirtieth July, 1998). There’s no higher time to launch a remake in our thoughts, and that’s what the builders appear to assume, too.
“We obtained a request from Sq. Enix to do one thing memorable” Gemdrops CEO and director and producer of the remake Yuichiro Kitao advised us in a current video name. “With the discharge of Star Ocean 6 [The Divine Force] final yr, we had been in a position to get newcomers into the collection, however we additionally wished them to grasp what the Star Ocean collection is.”
Kitao-san was joined by Motoi Sakuraba, the collection’ composer, who says that the collection “means so much” to him. It’s clear that this remake is one constructed from ardour – to provide the followers what they need, but in addition reintroduce a basic to the world and make it extra accessible.
A Sea of Stars
With the discharge of Star Ocean 6 final yr, we had been in a position to get newcomers into the collection, however we additionally wished them to grasp what the Star Ocean collection is.”
The collection’ historical past is essential to understanding simply why The Second Story is held in excessive regard amongst RPG followers. Star Ocean on the Tremendous Famicom is notable for being tri-Ace’s very first online game. The studio was shaped by former Wolf Crew employees who labored on one other franchise-starting motion RPG on the Tremendous Famicom – Tales of Phantasia – and equally, the sport broke many visible and audio boundaries. Its intensive visuals demanded the usage of a particular compression chip, the S-DD1, plus it used voice performing and real-time fight (or as real-time because the Tremendous Famicom might deal with).
The unique Tremendous Famicom sport by no means got here out within the West as a result of Enix America stopped publishing video games in 1995 as a result of poor gross sales. As a substitute, anybody who wished to attempt the primary Star Ocean sport had to take action by way of emulation and a fan translation from DeJap Translations, who additionally created the favored fan translation for Tales of Phantasia. We’d have to attend till the PSP remake to get an official style of the collection’ origins.
What makes Star Ocean so distinctive in comparison with many different RPG franchises is the way it handles characters and character interactions. Personal Actions are extra scenes that mean you can spend extra time with supporting characters in your get together, and construct up an affection meter that may have an effect on the endings. For the sooner titles within the collection, relying on the alternatives you make and the characters you recruit to your get together, chances are you’ll be locked out of getting sure characters in your playthrough, or you could have to recruit them a lot later. A completionist’s nightmare for certain, however it makes selections and actions really feel consequential and encourages a number of playthroughs.
All of this was current in Star Ocean: The Second Story on PlayStation, which ended up being most individuals’s introduction to the collection. A reasonably in-depth crafting system was added – which finally ends up being important to getting by means of the later parts of the sport – and also you had the choice of selecting between two protagonists: Claude C. Kenny, an Ensign of the Pangalactic Federation and son of Ronyx J. Kenny from the primary sport, and Rena Lanford, a younger woman who lives on the underdeveloped planet of Expel.
What’s a JRPG?
Star Ocean: The Second Story R takes the beloved basic and turns it into one thing that feels each nostalgic and new. It’s not a port or rerelease of the PSP remake Star Ocean: Second Evolution in the identical manner that Star Ocean: First Departure R was for the primary entry. It retains the essence of the unique pixel-art motion RPG whereas making trendy enhancements to the visuals and gameplay – however not sufficient to stray from its roots.
We requested Kitao about what sort of expertise he dropped at the desk for this remake, having labored as battle programmer on Star Ocean: Until the Finish of Time and program supervisor on I Am Setsuna, two very totally different RPGs. “After we developed this sport, we checked out quite a lot of totally different qualities that followers and gamers appreciated about JRPGs,” he advised us. “Whenever you say JRPG, they’re not all the identical sport. There’s a JRPG sport that has real-time fight, however there’s additionally JRPG video games which have command-based or turn-based fight too. So JRPG is not all only one blanket sort of sport, if that is smart.”
It’s an attention-grabbing dialog to have months after Last Fantasy XIV director and producer and Last Fantasy XVI producer Naoki Yoshida’s ideas on the JRPG time period. To Kitao, JRPG isn’t only one factor, neither is it about the place the video games are made – it’s a large number of various issues, which Star Ocean: The Second Story R slots into but in addition borrows from, in a number of other ways. Kitao’s expertise engaged on different RPGs helped him perceive the way to method reintroducing Star Ocean: The Second Story to the world. It wasn’t nearly bringing again a basic – it was about respecting the style and taking “benefit of our previous experiences with the developments of quite a few JRPG titles.”
JRPG is not all only one blanket sort of sport, if that is smart.
Having spent a while with the demo – which dropped on Swap shortly after the September 2023 Nintendo Direct – we will really feel the historical past and expertise that has gone into this remake. In the event you’ve performed the unique PlayStation model, you’ll slip proper into The Second Story R, however you’ll discover these minor modifications and particulars that make the sport really feel smoother. There’s nonetheless a world map, however now enemy encounters seem on the map moderately than being random, and visually, the mix of pixel artwork and 3D backgrounds – not fairly pre-rendered however they really feel pre-rendered – is attractive, notably on an OLED mannequin Swap.
A Second Evolution
“We checked out quite a lot of totally different genres or sub-genres from these RPG video games and carried out quite a lot of the nice elements of the 2 totally different sorts of fight, so just like the real-time fight and the turn-based fight,” Kitao advised us, once more utilizing that have from engaged on Resonance of Destiny (lead programmer), CRYSTAR (director), and even Valkyrie Profile (battle programmer). No two RPGs that Kitao has labored on have fairly been the identical, and that reveals right here.
The fight in The Second Story R isn’t that totally different from the unique PlayStation launch, and even from Star Ocean: First Departure R. It’s an motion RPG the place you management one character in real-time whereas the opposite three are managed by AI, decided by techniques which you’ll assign within the menu. You possibly can hop right into a menu to make use of objects and pause circulation if wanted, however in any other case, the 3D area is yours to run round in.
Within the remake, there are a couple of new bells and whistles that assist make fight really feel snappier than it was on the PlayStation. We obtained that sense virtually instantly, and easily working round and combating enemies on the world map was a pleasure. Expertise appear to proc a lot sooner, and motion feels a lot smoother. However a number of the new additions actually assist with that.
For one, there’s now a backstep which you should utilize to keep away from enemy assaults, counter, and regain MP – just like aspect steps and backsteps in later Star Ocean titles. You may as well stun an enemy by breaking their defend, which will provide you with a possibility to unleash tons of harm.
We had been in a position to give you this new system of achievements [in the remake] and in addition retain the higher elements – the enjoyable elements – of the achievement system in Star Ocean 3.
Battle Trophies have additionally been added to Second Story R, one other characteristic that’s current in later Star Ocean video games. That is an achievement system that was launched in Til the Finish of Time, rewarding you with little trophy objects for finishing challenges. Typically you’d must beat a boss inside a sure time restrict, whereas different occasions you are required to kill an enemy with a particular ability.
“There are numerous methods to get entangled, not simply in battle, however with issues that the participant does on the sphere, too. We had been in a position to give you this new system of achievements [in the remake] and in addition retain the higher elements – the enjoyable elements – of the achievement system in Star Ocean 3.”
This fusion between the previous of the collection and the current appears like a extremely beautiful strategy to acknowledge the franchise’s successes and use them to retroactively improve and refresh an older expertise. It additionally offers a straightforward segue for individuals who have solely performed later entries. It bleeds by means of each single asset of the remake, proper all the way down to the music, the place collection composer Sakuraba returns as soon as once more.
Area Operatics
Sakuraba is a veteran composer within the RPG style, having labored on the Tales of collection, Baten Kaitos, Valkyrie Profile, Darkish Souls, and Golden Solar soundtracks (amongst many, many others). However his work on the unique Star Ocean: The Second Story stays a favorite.
However moderately than simply remastering the music from the unique PlayStation launch, and even simply reusing it (although the unique songs are included and you may swap between them at any level), Sakuraba has rearranged your complete iconic soundtrack.
“We tried to make it possible for the tune’s style was not damaged”, Sakuraba advised us. “The principle focus was so as to add new parts to the compositions whereas retaining the core ideas that had been established again then. By way of my method to the composition course of, I ensured to not alter the vibes of the unique tracks.”
We had been truly shocked when listening to the music within the demo, shocked at how totally different but acquainted these iconic tracks sounded. ‘The venerable forest’, a predominantly flute and synth monitor within the authentic sport, now sends chills down our spines with lovely violins, a choir, and plucked string devices. It’s moderately totally different, however it’s nonetheless very a lot the identical tune. The identical could be mentioned for the sport’s iconic battle monitor, ‘Stab the sword of justice’, an lively synth monitor that at all times pumped us up earlier than battle. The Second Story R’s model is all eclectic guitar, violin, viola, and heavy drums, which Sakuraba was eager to incorporate with these now-live orchestra rearrangements.
On the subject of that stay orchestra, Sakuraba says that he “wished to make it possible for the unique qualities had been being stored in these new preparations,” whereas additionally contemplating that “for newer gamers, they may really feel like some issues could also be missing in the event that they hear the unique monitor as is, or in the event that they hear one thing that carefully resembles the unique tracks an excessive amount of.”
I ensured to not alter the vibes of the unique tracks
It’s an replace to an previous sound that’s unmistakable however contemporary, trustworthy however modernised, and Sakuraba used modern-day tech and devices to create that feeling of nostalgia. “We added stay strings and drums. This was a know-how that was not possible when Star Ocean 2 was launched, however is now doable.” It’s extra synth-y than a contemporary retro-style RPG like Sq. Enix’s Octopath Traveler, however it evokes that very same cosy, old-school feeling.
Pitch (and Pixel) Good
The brand new preparations pair properly with the sport’s new visible type. On the time of the sport’s reveal, many (together with us) in contrast it to Octopath’s HD-2D type, with the combination of pixel artwork characters, 3D backgrounds, and powerful lighting. And it seems, even with a remake, the brand new visible type is essential to shaping the music.
“Once I write music, I be certain the music is in sync with the body price, the general motion of the video,” Sakuraba says. “So I even have the crew share the cutscenes with me previous to composing these tracks and I’m going by the body price of those cutscenes and make it possible for the tracks are aligned body by body with the general construction of the footage.” It’s an interesting method to composing music for a online game – notably a 25-year-old title which is being remade in a pixel artwork type. It feels old style, which is probably why it really works so nicely and feels so good when taking part in the demo.
From the three-hour demo alone, Star Ocean: The Second Story R appears to be like and appears like one of many purest remakes we’ve skilled. It respects the supply materials by embracing the unique artwork type, but modernising it simply sufficient. It rebalances the sport to make it extra accessible for newcomers, but in addition extra rewarding and difficult for returning followers.
What impresses us most about Star Ocean: The Second Story R, a minimum of these preliminary three hours, is the way it respects not solely the franchise’s historical past and what adopted the unique PlayStation sport however the way it manages to deftly steadiness the previous and the brand new to enchantment to either side of the galaxy. The dialogue is a bit of tacky (the voices and script are the identical because the PSP launch), and it begins off equally to any old-school-style RPG. However in the identical manner because the tradition clashes of the Star Ocean video games – futuristic know-how assembly with underdeveloped (medieval-style) planets – all of it comes collectively to create an interesting remake, one which we will’t wait to see by means of to the tip.
This interview has been edited calmly for readability.
Thanks to Kitao-san, Sakuraba-san, Sq. Enix, and Gemdrops for making the time to talk to us. Star Ocean: The Second Story R launches on Swap and different platforms on 2nd November 2023.
You possibly can obtain a free demo — which lets you play the primary three hours and carry over your save information to the total sport — proper now on Swap eShop.
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