[ad_1]
Thanks, PS4 gamers, however we’ll take it from right here. Hitman: World of Assassination (née Hitman 3) has gotten its August patch, and it is bringing again some, properly, fairly unfamiliar faces, truly. Alongside the same old bevy of updates, tweaks, removals and enhancements, it is also accompanied by a few new items of DLC.
These are the Trinity Pack, a set of three new fits which, positive, you should purchase when you’re actually into Hitman’s dress-up facet, and The Sarajevo Six Marketing campaign Pack, a set of six bonus missions for the maps from Hitman 1 which have been unique to that recreation’s PS4 model for the final seven years.
“This six-mission marketing campaign tells a self-contained story that revolves round former members of a paramilitary unit often known as CICADA,” who all obtained as much as some very disagreeable stuff in the course of the Siege of Sarajevo. It is as much as you to kind them out, in a set of six missions throughout Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido. You recognize, if I ever thought I used to be liable to being murdered by Agent 47, I would just go on vacation to a location that hadn’t featured in any of the video games he is in. These guys are clueless. You possibly can decide up the pack proper now for $5/£4.29.
However new DLC is not the one information match to print from the August patch. There’s additionally a couple of tweaks to the sport’s Freelancer mode which are well-worth mentioning. First up, IO has utterly disabled the Excellent Run status goal from the mode, “like, straight up eliminated it from the sport,” they are saying, as a result of it retains registering as failed for gamers who efficiently full it. Like me. I all the time efficiently full it. All these failures I’ve clocked in are the unjust interventions of a fickle god.
Excellent news for different gamers like me, then, that IO says it is truly restored an exploit that was letting gamers give up out of a Freelancer run with out it registering as a failure (costing you your gear and probably killing your streak). The studio has “reverted the elimination of the Alt+F4 exploit for Freelancer,” which I am fairly positive means you can nope out of a Freelancer mission with out the sport dinging you with a mission failed display screen once you log again in. “It’s best to now anticipate the identical behaviour from these buttons that existed at Freelancer’s launch in January.” Really, that is the age of the savescummer, my pals.
Anyway, that is what leaps out at me. Listed here are the patch notes in full:
Know-how / PC Particular
- Intel XeSS: We’ve up to date from model 1.0 to 1.1 and this new model fixes a small GPU reminiscence leak.
- Ray Tracing: We’ve resolved a problem the place Ray Tracing settings between the Launcher and Sport Choices (in-game) wouldn’t all the time be aligned and will inadvertently overwrite one another.
- DLSS Body Technology: We’ve resolved a problem the place the DLSS Body Technology possibility could be greyed out within the Launcher on the Nvidia RTX 40 sequence.
- Hantu Port: We’ve resolved a selected challenge on the Hantu Port Sniper Murderer map, the place sure textures would seem pixelated with many jagged edges for gamers that had enabled FSR 2 or XeSS.
- Stability Enhancements: Sure, that is all the time right here. Along with common stability enhancements, this patch consists of particular fixes for a crash on the Landslide Bonus Mission, in addition to widespread crashes that have been occurring on all platforms.
Freelance Enhancements
- Excellent Run: We’ve disabled this goal in Freelancer. Like, straight up eliminated it from the sport. For now. We’re hopeful that it’s a short lived measure and we’re wanting right into a everlasting repair for it. Sadly, we do not have a definitive cause for why this goal is appearing like it’s and registering as failed regardless of all the standards being accomplished. We’re in a position to see an prolonged delay in Excellent Run from being evaluated, to it leading to a failed state. Regardless that we’re speaking milliseconds, that delay is simply over thrice longer than different ‘full on exit’ goals. Till we are able to get a greater grip on resolving this, we’re eradicating this goal from the sport to keep away from participant frustration.
- Alt F-14,000,606: There’s all the time an alternate. And we’ve reverted the elimination of the Alt+F4 exploit for Freelancer. It’s best to now anticipate the identical behaviour from these buttons that existed at Freelancer’s launch in January.
- Undercover UI: We’ve eliminated a rogue UI factor that would present up in a Storage Room in Miami when taking part in Freelancer. Related story for a UI icon that would seem on the Intel Wall within the Safehouse.
- Black Winter Mirror: We’ve resolved a problem the place the Winter Swimsuit and Black Winter Swimsuit didn’t look too good within the Upstairs Lavatory or Fitness center mirrors within the Safehouse. The explanation was a mismatch between the extent of element (LOD) setup on the fits and these explicit mirrors.
- Chloroform Ban: We’ve made dropping a chloroform flask an unlawful motion. This was deemed to be just a little too overpowered, particularly throughout Showdown missions.
- Safehouse Hanger: We’ve resolved a problem within the Freelancer Hitmansion the place the Mastery Stage 24 Basement Lavatory beauty wasn’t displaying correctly.
World of Assassination Fixes
- Common Texture Test: We’ve completed a common sweep of textures throughout all places and glued an entire bunch (approx. 35) of various texture points, together with flickering, pop-in, lens flares, seeing oow, and so on.
- Over-sized Subtitles: We’ve enabled a brand new higher restrict on the font measurement of our in-game subtitles (from 46 to 48).
- Obtuse Gasoline Grenade Glow: We’ve dialled again the emissive settings of the Gasoline Grenade. That factor was set to a particularly excessive degree and was outputting some excessive gentle, which was particularly seen in darker areas of the sport.
- Troublesome Cameras: We’ve resolved a problem the place throwable objects would lock-on to ‘invisible’ safety cameras on Informal Problem. These explicit cameras have been those current on Skilled issue.
- Lavatory Break: We’ve resolved a problem the place a guard within the Voltaire Suite in Paris would react to the radio within the Sheikh’s rest room. That’s method too far, even for recreation logic, so we’ve prevented him from investigating sooner or later.
- But One other Disappearance: We’ve resolved a problem the place Dino Bosco would instantly depart the world (of assassination) by the quickest attainable route (by means of the ground) if 47 snapped his neck in his trailer.
- Escape Room: We’ve resolved a problem the place Agent 47 might get caught in a field in Colorado, after subduing an NPC from cowl. There wasn’t a lot actual property to maneuver issues round right here, however we’ve made a close-by cowl barely smaller and rotated a crate. These two adjustments ought to give 47 just a little extra room to manoeuvre.
- Clear View: We’ve resolved a problem the place Agent 47 might get noticed by means of a wall in Hokkaido while performing agility strikes subsequent to the Sushi Restaurant.
- Have a look at the Shine: We’re resolved a problem the place Nolan Cassidy’s jacket might look method too shiny, in comparison with the way it was alleged to look. There’s nothing flawed with shiny jackets, but it surely’s not the correct search for Nolan.
- Even Sport Makers Don’t Hate You: We’ve resolved a problem in Miami the place it was attainable to clip by means of a field and vault over the steps close to the observe bridge.
- Extra Fortuna: We’ve resolved a problem the place an inaccessible door in Santa Fortuna close to the Warehouse will be shot open, which causes it to clip into the setting. Now, the door is bulletproof and it has nothing to lose.
- In depth Indoor Flora: We’ve resolved a problem the place branches from a close-by tree will be seen venturing by means of the concrete roof of the Delgado Mansion Storage in Santa Fortuna. We’ve mounted this challenge in a surprisingly easy method; we have rotated the tree just a little bit in order that the angles line up and hold the branches out of the storage.
- No Extra X-Ray: We’ve resolved a problem on the Isle of Sgail, the place 47 might be noticed by means of the wall of the Gatehouse rest room.
- Shock Dying Wall: We’ve resolved a problem the place NPC’s (not 47) could be insta-killed after they obtained too near a selected wall in Isle of Sgail. Satirically sufficient, the dying wall is positioned within the Morgue and would kill any NPC who was proper up in opposition to it. To treatment this, we added some additional collision alongside the wall – however that didn’t work. We might see that NPCs have been in a position to step *simply* outdoors of the navmesh bounds (principally the realm that they’re allowed to be) and though we tried a couple of different adjustments, the Dying Wall saved on claiming victims. Now, we have now mounted the difficulty by including a bunch of containers and stuff proper subsequent to the wall, to maintain the NPCs away. Regardless of the repair, DEATH WALL™ continues to be there and ready to say extra lives. Keep Frosty.
- Soiled Cash: We’ve resolved a problem the place a floating ‘grime’ texture within the New York Financial institution was seen within the west hall.
- Bulldog Bed room Balcony: We’ve resolved a problem the place Agent 47 might drop down from a ledge in Dartmoor through the use of an agility setup from cowl.
- Eats, shoots and leaves: We’ve resolved a problem in Dartmoor the place some leaves on the bottom weren’t displaying correctly, and as an alternative would seem as small black squares. Additionally in Dartmoor, we’re resolved a number of cases the place textures would flicker.
- Cowl Up: We’ve resolved a couple of points in Berlin with a number of redundant covers being current, each close to the gasoline station and the rooftop stairs
- Glow Sticks: We’ve resolved a problem in Berlin the place sure climbable pipes weren’t seen in Intuition. We’ve added the traversal glow to those now.
- From Homing to Disappearing: We’ve resolved a problem in Chongqing the place retrieving a big weapon from a briefcase in sure rooms might consequence within the briefcase disappearing into the ground. It seems that the difficulty was brought on by the setup a selected sort of door on this location.
- Soiled Laundry: We’ve tweaked the properties of the rubbish can / garbage bin within the Chongqing Laundromat in order that it’s now not utilized by NPCs as a ‘sickspot’. Now, they’ll vomit / throw up outdoors of the constructing.
- Electrapcity: We’ve resolved a problem the place 47 might by chance create an elaborate accident kill on himself. He’s simply that good. On Stage 5 of the power in Chongqing, it was attainable for 47 to reveal a wire and create a water leak, however turning on the fusebox would see 47 caught in his personal entice. While it was attainable to activate the fusebox earlier than the water unfold to the place the fusebox was positioned, it was tough. So, we’ve decreased how far the water will unfold and delayed it a bit to make it extra versatile. It’s nonetheless a small room and gamers want to concentrate on the place they step, however this modification will make it much less of an insta-kill.
- Agent Parkour Seven: We’ve tweaked the agility setup close to to the ICA Condo in Chongqing to make it extra dependable and fewer prone to get caught or fall out of the playable recreation area.
- Floored: We’ve resolved a problem in Ambrose Island the place NPC’s might see 47 by means of the ground when he was standing in a hut above them.
- Stay Fixes: Since our final patch in Could, we resolved a handful of points within the recreation with out the necessity for a patch. We have listed them right here for posterity.
- Freelancer XP: A problem was resolved the place gamers wouldn’t obtain the anticipated bonus XP after reaching Status degree 2 (or larger) and finishing missions.
- ET Challenges: We resolved separate points the place the Deceivers and Appraiser Elusive Goal contracts have been activated with out the accompanying completion challenges. When this occurs, we usually launch the challenges instantly to enhance the expertise for anybody taking part in the mission after that time. We then wait till the top of the ET length and retroactively award the challenges to gamers who ought to have gotten them. Even then, this repair course of can solely be utilized to a gamers profile, when they aren’t at present taking part in On-line, which signifies that some gamers might even see their development displayed precisely while others don’t. We proceed to roll out the repair course of till all affected gamers are seeing right development on their profile.
- Japanese Xbox Retailer: We’ve resolved a store-side challenge for Xbox gamers in Japan who have been unable to put in some content material from the World of Assassination.
[ad_2]
Source link