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Yesterday I used to be watching my colleagues queue up (opens in new tab) for World of Warcraft’s new Dragonflight growth with a little bit of schadenfreude. Good factor I wasn’t making an attempt to play a massively multiplayer recreation on launch day, I believed. Everybody is aware of servers can solely deal with a lot pressure, and the one manner for builders to stop that pressure is to implement a login queue.
This morning I took a giant sip of water and pressed the Play button on Warhammer 40K: Darktide and acquired this. Hoisted.
Fatshark’s final two co-op brawlers, Vermintide and Vermintide 2, each ran on peer-to-peer networking. For Darktide, Fatshark has switched to devoted servers, and goals to make its hub world a extra populated house for gamers to mingle in. That change will hopefully repay with smoother reside play and a extra versatile reside service mannequin for including new quests and objects to the sport. However at the very least on launch day, it additionally means a login queue.
From our expertise although, the queue hasn’t been unhealthy—it took me simply shy of 10 minutes to get by 35,000 gamers.
I did have a momentary panic once I reached the entrance of the road and was greeted with “BACKEND ERROR: Error signing in” however I used to be fortunately in a position to hit shut and proceed the login course of, no downside. My beta character and all progress carried over, and I linked to the server with no points.
When you’re aiming to get on-line in Darktide immediately, count on to hit a queue: as of this writing there are 80,246 gamers on Steam, and that quantity is more likely to rise. However until the servers take a flip for the more severe, you must be capable of make it into the sport with out too lengthy a wait.
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