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Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom – Chapter 3 | Information

May 11, 2023
in Nintendo
0
Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom – Chapter 3 | Information

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Wakai:

Connecting the bottom and the skies seamlessly additionally offered difficulties from a sound perspective.

Dohta:

Sure, the sound workers usually pressed the programmers to make clear the place the dividing line between the floor and the skies was.

Wakai:

Sound transitions are finished seamlessly as effectively, however the background music specifically wants to alter based on the state of affairs. Due to this, we have to place transition triggers to point the place the music ought to swap.

Dohta:

I would by no means wanted to contemplate the place the sky begins earlier than, so I had to consider it. (Laughs)

Everybody:

(Laughs)

Wakai:

Additionally, it was tough to discover a becoming sound for the sky.

Takizawa:

I assume it’s as a result of the sky is a scene we’ve all solely ever witnessed from inside an airplane, proper?

Wakai:

Precisely. I knew what “flying within the sky” appeared like, however the request was for an “island within the sky”. (Laughs)

Aonuma:

In spite of everything, nobody has ever been to an island within the sky.

We have solely mentioned the skies, however this title has its dungeons too, proper?

Fujibayashi:

Sure, we’ve not talked in regards to the dungeons but. They’ve modified from the earlier recreation. For instance, there’s a dungeon that connects instantly from Hyrule’s floor. In case you dive from the sky straight into the dungeon, you will set off an occasion. We predict this will likely be a brand new expertise that wasn’t doable within the earlier recreation.

Dohta:

We’ve made dungeons distinctive to their respective environments, so we expect you’ll have the ability to take pleasure in the wide range of regional traits.

Takizawa:

Making a “wide selection” was fairly difficult. The 4 Divine Beasts have been the dungeons within the final recreation, they usually shared related designs. This time, the dungeons are large and every carry their very own regional feel and look, similar to conventional The Legend of Zelda video games. We predict they may present a satisfying problem for gamers. They have been definitely a problem to develop! (Laughs)

Sit up for Chapter 4 coming Could eleventh!

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