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A few of 2023’s most anticipated PC video games have had their fair proportion of troubles. Hogwarts Legacy (opens in new tab) and The Final of Us Half 1 (opens in new tab) are simply two that ran horribly on playing cards with inadequate VRAM. It looks like an issue that is right here to remain. Even you probably have sufficient graphics reminiscence proper now, will it’s sufficient to deal with the calls for of video games in a single, two, or three years from now?
There’s some excellent news on the horizon due to Nvidia. It is engaged on a brand new compression know-how it calls Neural Texture Compression, and like many of the tech popping out of Nvidia lately, it is due to AI.
In line with Nvidia (opens in new tab) (by way of Scorching {Hardware} (opens in new tab)), the brand new technique permits materials textures to retailer as much as 16x extra knowledge in the identical house than conventional block-based compression strategies. This could permit builders to shrink the dimensions of textures with none lack of high quality. Which means much less want for big quantities of graphics reminiscence, which sounds good to me.
Nvidia claims the NTC algorithm presents superior picture high quality in comparison with trendy algorithms together with AVIF and JPEG XL. NTC could make use of normal goal GPU {hardware} and the Tensor cores of present gen Nvidia {hardware}, and may achieve this in actual time. AVIF and JPEG XL picture compression requires devoted {hardware} and is not designed for actual time decompression.
It is necessary to emphasise that this can be a nascent know-how. Within the conclusion of the paper, Nvidia’s researchers say: “we have now proven that decompression of our textures introduces solely a modest timing overhead as in comparison with easy BCx algorithms (which executes in customized {hardware}), probably making our technique sensible in disk- and memory-constrained graphics purposes.”
This sentence could possibly be key. Latency is vital for gaming graphics whereas the phrase “probably” may simply imply Nvidia is enjoying it protected, or it might be that there is a whole lot of work to be completed earlier than NTC turns into sensible.
We are able to anticipate to listen to extra about Neural Texture Compression at Nvidia’s developer-focused GTC conferences and at Siggraph (opens in new tab) in August. It is positive to be a while earlier than we see this on GPUs, although. It’s going to take a very long time to go from a white paper to retail, however even when future RTX 50 or RTX 60 playing cards embrace NTC know-how, lets hope Nvidia would not low cost out and provides us 8GB mid-range playing cards in 2025. GTA 6 awaits…
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