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New Stuff
We’ve added an indicator for the Nuzlocke and Randomlocke modes that can present you the variety of captures left for the zone you’re presently in. It’s positioned subsequent to the Minimap. We’ve added an Species Clause to the Nuzlocke and Randomlocke modes:
When working right into a Temtem they’ve already tamed earlier than as the primary encounter on any given zone, the participant can defeat it or run away with out losing considered one of their allowed encounters. If the participant decides to seize that Tem regardless of already having it, it’s going to rely as a legitimate encounter and it’ll devour one of many allowed encounters.
The sport will verify for the whole evolutive line, so when you have a Granpah in your squad and encounter a Paharo, it is possible for you to to defeat it with out utilizing considered one of your allotted encounters. We’ve added new inner guidelines to the Strategies of starter Temtem to forestall insta-failed runs within the Randomlocke mode.
Starters should now have at the least one Approach that fulfills all of those requisites: Injury larger than 1, Maintain 0 and STA Value lower than 20.
These modifications might be utilized to all current Problem Runs, and any Problem Run created from now onwards.
Enhancements
We’ve modified the message you get when attempting to seize a Temtem when you’d surpassed the seize restrict in Nuzlocke and Randomlocke modes. It’s now a brand new message created particularly for the Problem Modes.
The Anahir given to the participant throughout the story will now be full HP within the Nuzlocke Mode, and the random Temtem given as an alternative of Anahir will comply with go well with within the Randomlocke Mode.
We’ve improved and clarified the method of selecting a reputation to your character. It ought to now be extra clear when the identify you’ve picked is already in use or in any other case not match to be picked. The Trait and Approach textbox is now scaled based mostly on the outline textual content.
Economic system
The value in Novas of all Premium musical devices and Premium emotes has been diminished by 40%.
We’ve adjusted the Luma Drop rewards given by the species positioned within the Tuwai Shrines. They may now reward greater quantities of Luma Drops.
Temtem
These modifications have been meant to be included with patch 1.3, however didn’t make it in resulting from a bug. After checking the aggressive neighborhood’s emotions on it, we’ve determined to incorporate them on this patch to position us nearer to the thought of stability we had for this Season.
101 – Kauren
- STA has been elevated 45 ⇒ 54.
- SPDEF has been elevated 51 ⇒ 57.
121 – Broccolem
- HP has been elevated 74 ⇒ 79.
- STA has been elevated 63 ⇒ 67.
- Gaia has been added to its transfer pool.
Fixes
- The LFG chat has returned from the useless!
- Fastened a hardstuck scenario on the Evershifting Tower after defeating a ground boss and getting healed.
- Fastened getting hardstuck if, throughout the Randomlocke, as soon as the participant runs out of captures in a zone they encounter two Temtem, seize one with the TemCardX after which run away from battle.
- Fastened a softlock after altering the language within the Settings menu.
- Fastened getting softlocked when receiving the plot of land for housing in a Problem Mode.
- Fastened getting softlocked if the Coward’s Blanket was lively and, in a twin wild encounter, the participant captured each of them with just one free slot on their squad and launched the primary one captured.
- Fastened a softlock after receiving a Temtem that the participant shouldn’t be the OT for within the Locke modes.
- Fastened getting softlocked by the renaming pop-up when receiving any gifted Tem from an NPC within the Nuzlocke and Randomlocke modes. It received’t be potential to rename these Tems from now onwards.
- Fastened a crash that would occur when shifting between empty slots within the Tempedia.
- Fastened getting caught when interacting with one other’s participant co-op emote whereas sitting.
- Fastened getting caught in battle if the transfer Piercing Wheel was used within the Randomlocke mode.
- Fastened getting caught behind Distracted peasant or Studious Yamabushi if the battle in opposition to them was began instantly in the other way they have been taking a look at.
- Fastened a black display screen if there was a disconnect whereas making an attempt to reconnect when seeing the preview of the Problem Mode rewards.
- Fastened getting disconnected when a participant cleared 33 notifications or extra directly.
- Fastened not with the ability to skip the seize requirement to unlock the Temessence within the Randomlocke Mode.
- Fastened Temtem with catch price 0 showing within the wild within the Randomlocke Mode.
- Fastened eggs opening when altering between the principle save and the Problem mode accounts.
- Fastened a spike of lag after utilizing the incubator machine on the Breeding Middle.
- Fastened the Temtem Plus advantages not being utilized within the Problem Modes.
- Fastened consumable gadgets working out when a Participant switches from their regular save to a Problem Mode.
- Fastened Shiny Tempedia, Shiny Tempedia and Shiny Tempedia Kudos not updating appropriately within the server.
- Fastened Dojo Rematches and Kudos not being granted when the participant completed the battle with a remodeled Mimit.
- Fastened PvP day by day, weekly and per-match rewards not being given correctly server-side.
- Fastened some points associated to Showdown Squad configuration and cross-progression.
- Fastened with the ability to proceed taking part in with an unlinked account till the first account is booted if the unlink for the cross-progression was created from the secondary account’s Settings menu.
- Fastened TCs not disappearing after getting used within the Problem Modes.
- Fastened Feathers not updating within the “Choose Quantity” UI of the store at Tamer’s Paradise.
- Fastened getting a random Temtem from the Ukama Lover within the Nuzlocke Mode.
- Fastened getting a distinct face within the Problem Modes if the Principal Save has a particular Face set
- Fastened visually spending one Tem Renaming Voucher when attempting to alter a Temtem’s nickname utilizing Pansuns.
- Fastened Commerce Home’s filter not having into consideration the secondary typing of Chromeon and Koish.
- Fastened Mimit having DNA Extraction in Randomlocke as an alternative of no matter tech it had after reworking in battle.
- Fastened with the ability to choose an empty squad in a aggressive battle.
- Fastened mouse enter not working if a participant ended a PvP Match with the emote wheel enabled.
- Fastened Reactive Vial not therapeutic the holder when proccing.
- Fastened Rejuvenate not working correctly on Multi Goal strategies.
- Fastened Strategies that apply 2 Standing Situation and have an additional impact not copying the two Standing Situation by way of Traits.
- Fastened Adaptive customers with the ability to obtain a Standing Situation that must be prevented with the typing change this Trait triggers.
- Fastened not seeing appropriately the HP recovered with the Inductor Trait when attacking a Temtem with the Toxin Pores and skin Trait.
- Fastened an interplay between Kaleidoscope and Shiny Beam whereas the person had the Seized Standing Situation.
- Fastened Misogi’s Synergy not making use of Regenerating.
- Fastened Bully doing extra harm when the goal had 2 Standing Circumstances utilized.
- Fastened Neutrality and Resistant customers shedding their Invigorated Standing Situation when a 1 Flip Exhaust was utilized on them.
- Fastened Dreaded Alarm not displaying the signal that it was triggered when attacking an asleep Temtem.
- Fastened the Acid Reflux method (signature transfer of Noxolotl) was being performed when utilized by different Tems within the Randomlocke mode as an alternative of the default VFX animation.
- Fastened a number of bugs involving a Temtem dying due to the Dreaded Alarm trait.
- Fastened as soon as per battle traits triggering twice when a participant who doesn’t have the Velocity Arrow swaps in an Intimidator Tyranak and a Temtem with a once-per-battle trait, retains them in battle for one flip, swaps these Temtem out after which brings again the Temtem with the once-per-battle trait.
- Fastened STA not being up to date when a Temtem that was already within the battlefield enters once more mechanically after one Temtem faints resulting from being the final Temtem within the bench.
- Fastened the Battle Log displaying the Gears Temtem have within the TemDeck/Squad as an alternative of those assigned on the Professional Battlebox if the third Professional Battlebox was the one getting used. -Fastened exercise membership log was not displaying the newest exercise when a membership surpasses the log restrict.
- Fastened not with the ability to scroll down utilizing keyboard or gamepad when shifting between particular slots within the Tempedia UI.
- Fastened Galvanid not following the participant the primary time it spawns on the planet.
- Fastened that Tems captured within the Evershifting Tower may stick with no Strategies assigned if the participant closed the sport with out assigning any Approach.
- Fastened Luma Drops icon showing within the Boutiques/Housing Shops after shopping for one thing in Nanto Labs.
- Fastened hidden NPCs being proven if the participant has a battle within the zone this NPC is.
- Fastened not with the ability to equip the default battle outro appropriately if the participant had one other battle outro already outfitted.
- Fastened Spectate Mode having two Exit buttons within the Settings Menu.
- Fastened with the ability to declare already-claimed Housing gadgets from occasions whereas doing a Lair.
- Fastened Megazizare Steed’s leap animation not being proven correctly when doing large jumps.
- Fastened with the ability to overlap Seals of their preview if a participant switched one for one more in Temtem’s particulars.
- Fastened Luma Koish and Chromeon’s preview within the TemCard thrown throughout the intro animation not matching the secondary sort of the Temtem.
- Fastened participant not displaying animations when coming into a constructing utilizing a mount that doesn’t have an identical surfboard when on water.
- Fastened a wall protecting the door of the Royal Citadel Development’s inside if the home was positioned in one of many backside slots of a bit at Atoll Row.
- Fastened the icon of the dye bundles to indicate appropriately the final dye.
- Fastened a ground merchandise in Malachite furnishings store with prize set at 0 Pansuns.
- Fastened the grid on the Cozy Nook format
- Fastened Tamers’ banners showing with no sprite within the Match Finals’ UI.
- Fastened Tamers’ banner showing with no sprite within the cross-progression UI.
- Fastened previews of battle outros having a black and white membership banner behind the participant.
- Fastened the Leprechaun’s Eve emote sound not taking part in within the Occasion Rewards preview.
- Fastened the dialogue strains of Musa after preventing him for the weekly rematch. No extra confusion.
- Fastened a incorrect dialogue from one of many new NPC trainers on the Arissolan Dojo.
- Fastened some method descriptions that weren’t up to date.
- Fastened a bonus default textual content showing the primary time the gamers enter in a DigiLair at Tamer’s Paradise
- Fastened that the aggressive battle outros obtained when altering the animation model on the magnificence middle didn’t have names.
- Fastened “Goal” and “World” texts being proven in English whatever the language set within the Speedrun Mode.
- Fastened the “Retry” button on Problem Modes wasn’t displaying the textual content correctly in all languages however English.
- Fastened Q/E prompts within the Temdeck being proven scaled after opening a UI that requires the participant to decide on a Temtem to indicate/give to an NPC with a controller, after which opening the TemDeck with a controller solely to then change the enter to Keyboard/Mouse.
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