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The parents at Hiya Video games have dropped off a galaxy-wide No Man’s Sky replace 4.22 patch notes so that you can digest, and there’s extra bug fixes to absorb for the sport’s Interceptor replace because the studio continues to shine the newest content material drop.
Learn up on the No Man’s Sky patch notes under.
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Bug fixes
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- Fastened a problem that prevented the Minotaur from appropriately focused corrupted Sentinels whereas beneath AI management.
- Fastened an points that brought about sure wall-mounted base decorations to rotate with out partaking the rotate half possibility.
- Fastened a problem that prevented some applied sciences from being put in in freighter inventories.
- Fastened a problem that prevented the Teleport Receiver from being put in inside a Sentinel interceptor.
- Fastened a problem that might stop the Sentinel Multi-Software from being cleared out of its case after being claimed by the participant.
- Fastened a uncommon concern that might trigger a blocker after restarting a mission.
- Fastened plenty of points within the Nexus mission to gather Hadal Cores.
- Fastened a problem that might trigger an inside textual content ID to seem throughout the Sentinel interceptor restore mission, as a substitute of right directions.
- Fastened plenty of minor textual content points.
- Fastened a problem that might trigger corrupted Sentinels to seem on non-corrupted worlds when taking part in on greater issue settings.
- Fastened a problem that brought about the planet popup to be crammed with placeholder information in sure views within the Discovery web page.
- Fastened a uncommon concern that might disable enter whereas viewing a affirmation popup within the UI.
- Fastened a problem that brought about some companions to be rendered dealing with the improper means contained in the UI.
- The error message displayed when utilizing an Echo Locator in a system with none Harmonic Camps has been improved.
- Fastened a problem that brought about the message supposed to warn gamers that their pulse drive had been disabled to incorrectly report that the heartbeat drive was obtainable to make use of.
- Fastened a problem that brought about the DPS readout on some starship weapons to be hidden from the UI.
- Fastened a problem that brought about the Galaxy Map to fail to show details about Dissonant methods when taking part in on decrease issue settings.
- Fastened a problem that brought about the Evaluation Visor to report Sentinel ships as buildings.
- Fastened a problem that brought about refiners and different associated applied sciences to fail to point out their charging standing appropriately.
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- The attention textures for corrupted Sentinels have been improved.
- Fastened a uncommon concern that might trigger the explosion when destroying small freighters / cargo pods to be too small.
- Fastened a problem that brought about the weapons on corrupted Sentinels to be invisible.
- Fastened plenty of minor visible glitches affecting the outside and inside of the Sentinel interceptor.
- Fastened a uncommon concern that might trigger overly dense/darkish fog on some corrupted planets.
- Fastened a problem that brought about starship communicator holograms and craftable bobbleheads to intersect with cockpit parts within the Sentinel interceptor.
- The audio steadiness for Atlantideum crystals has been adjusted.
- Fastened plenty of collision points with oxygen and sodium vegetation.
- Fastened a problem that might trigger NPC ships to maneuver in a jerky style in multiplayer.
- Fastened plenty of visible points with VR wrist menu projectors.
- Improved the visible suggestions when repositioning VR wrist menus.
- Fastened a problem that trigger the Commerce Rocket UI to be misplaced in VR.
- An possibility has been added for VR gamers to allow a 3rd “twist” axis on the digital joystick, permitting them to roll or yaw the ship.
- Fastened an enter concern affecting plenty of UI screens in VR.
- Fastened a problem that might trigger a extreme efficiency drop when becoming a member of one other participant’s sport straight from the frontend, if that different participant was aboard the Area Anomaly.
- Fastened a crash associated to reminiscence allocation.
- Fastened a networking-related crash.
- Fastened a reminiscence leak associated to texture rendering.
- Fastened a problem that prevented the Base Complexity possibility from showing on Xbox One and Xbox One S.
- Fastened a crash particular to older Xbox consoles.
- Fastened a reminiscence leak that might happen on all Xbox platforms.
- Launched a major reminiscence optimisation for PSVR2.
- Launched a minor enchancment to visible high quality on PSVR2.
[Source – No Man’s Sky Patch Notes]
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