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Studio Wildcard has introduced that the upcoming open-world survival sport ARK II, has been delayed from its earlier 2023 launch window to late 2024 “for the betterment of the ultimate product and the group’s well-being.” The sport will launch for Xbox Sequence X/S and PC by way of Steam and Microsoft Retailer. It is going to even be obtainable on Xbox Sport Cross day one.
The complete assertion relating to the delay by way of the developer:
After cautious consideration, we now have determined to delay the sequel’s launch to the top of 2024, when it’ll nonetheless launch solely on Xbox, Sport Cross, and Home windows distribution platforms (Steam / PC). We’ve put a lot thought into delaying ARK II for the betterment of the ultimate product and the group’s well-being. This information might be disappointing to many—we really feel it too—however we’re assured this heavy determination is the correct one.
So why the delay? Our purpose is to make ARK II the most effective sport it may be and supply a really distinctive and rewarding expertise for gamers. Unreal Engine 5 is extremely new expertise to us (and all builders), and we goal to make use of this cutting-edge tech to its fullest potential whereas making a sport with never-before-achieved scope at Studio Wildcard. As we study extra in regards to the engine and develop the sequel, we now have tailored our workflows and adjusted our pipelines to accommodate this new next-generation paradigm, and due to every little thing that entails, we want extra time for improvement.
We sincerely apologize for this delay and genuinely admire your understanding. Your assist and keenness are important to us, and we’ll proceed to work intensively to ship the final word next-gen dinosaur survival expertise. With that in thoughts, we don’t plan to showcase any gameplay / screenshots / movies of ARK II this 12 months; nevertheless, we intend to maintain you knowledgeable and engaged within the improvement course of by recurrently showcasing extra ARK II belongings within the months forward, resulting in our gameplay reveal subsequent 12 months.
However! Our need to push the boundaries of what ARK II is on a next-generation platform has led us to the choice to create an middleman Unreal Engine 5 ARK product using among the new expertise we’re constructing, permitting us to additional our mastery of the brand new engine and finally battle-test a few of our riskier technical developments. We’ll achieve a deep understanding of how nicely the rendering and lighting methods work on console, what efficiency might be like, whether or not we are able to optimize and ship interactive water and foliage on a widescale foundation, and far more. We are going to ship cross-platform modding, cross-platform multiplayer and a brand new account system, informing us about different modifications we must always take into account for ARK II. Because of the scope of all of the technical and quality-of-life modifications required for such a next-gen expertise, it’s not possible to make this new model of ARK backward appropriate, which led us to conclude that this might should be a separate product.
We additionally acknowledge that ARK II has some fairly vital design modifications from the unique sport, which can not make it as interesting to everybody ( you, Soulslike fight, primitive-only weaponry, and strict third-person mechanics—and an general “very critical” tone), which is why we really feel it’s important to supply gamers with a totally next-gen model of the unique expertise to make sure that followers can proceed to benefit from the ARK they know for years to come back.
We’re thrilled to share this new ARK journey with you this 12 months—bringing gamers from PC, Xbox, and PlayStation collectively in a next-generation model of the sport you like, topped off with revolutionary cross-platform modding.
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